Developers Log – v0.58

This update introduces several “quality of life” upgrades to the user interface, including quest indicators on NPCs, and allowing for stacks of items as quest rewards. In addition, there has been a major overhaul to the way monsters are stored on the backend, which was a large undertaking but was also long overdue.

User Interface Updates

  • Quests will now display a recommended level to perform the quest within the journal.
    • Upon hovering over the recommended level, a tooltip will appear giving a slightly better explained recommendation.
  • When equipping a wand or staff, the damage minimum and maximum values displayed in the inventory now properly reflect their increases due to magic power.
    • All other weapon types’ maximum and minimum increases are still being displayed as due to attack power.
  • NPCs will now display an exclamation mark when a quest can be offered, and a question mark when the player has undertaken a quest from that NPC:
  • Fishing Poles and Bait now display as such for their type, as well as, the skill increase allotted.
  • Buff’s now display how much longer is remaining on their tooltip:
  • Quests can now result in multiple(a stack) of an item reward and is reflected as such in the quest journal:

Feature Update

  • “Drinking” has been added to the game. Drinking works just like food, except instead of regenerating health points, it restores magic points.
    • Drinking cancels on movement, attacking, and during other certain actions.

Server Updates

  • The way spawned and despawned monsters are stored on the backend has been overhauled. This allows for a much cleaner view server-side, as well as, faster response time.
    • This should affect nothing in game!

Bugs

  • Fixed a bug that was restoring 100% of magic on login.

Posted in Developers Log.

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