This update introduces a new feature: Quest tracking. There have also been a few new quests added, a couple new UI updates, and of course, bug fixes.
Content Updates
- A new relatively simple quest has been added to Nolan the Rogue.
- A new, fairly complicated, level 6 quest line has been added to the Southern Swamp, near the Muggers Borough.
- Vanish now only lasts 4 seconds. The damage multiplier has not changed.
- It was much to powerful allowing a player to move unabated for 15 seconds.
New Feature
- Quest Tracking
- Quests can now be tracked via the UI using a new feature within the journal. Each quest now has a checkbox allowing a quest to be tracked or untracked. If at least one quest is tracked, the quest tracking module will display. Otherwise it will not be displayed.
- Kill-quests will be automatically updated within the quest tracking module.
- Gather-quests will be updated as items are turned into the quest giver, not as they are collected in inventory.
- This is the same behavior as you would see within the journal.
- Speak to-quests will only display who a player needs to speak with.
- Custom-quests will typically be automatically updated within the quest tracking module.
- When at least one quest is being tracked:
- When zero quests are being tracked:
- And the new Track/Untrack Quest checkbox:
User Interface Updates
- The withdraw and deposit gold popups in banks now autofocus the input field instead of having to click it first.
- Music now starts playing upon logging into the game.
- Items that are scripted can now be added to the action bar.
Server Updates
- Most healing spells can now cause critical healing, restoring 2x the heal amount.
Bugs
- Fixed a bug that was causing some quests to not be completely canceled when canceling a quest.
- Fixed a bug that wasn’t properly detracting a consumable from the inventory when used in some cases.
- Fixed a bug that wasn’t removing certain objects when a player deletes a character.
- Fixed a bug preventing healing spells from saving the healing done to the character. (It was only updating the UI.)
- Fixed a bug that was causing some items to display they were being used to other players.
- Fixed a bug where items used from the inventory (as opposed to from the action bar) were not causing the global cooldown to trigger.