This update introduces several interface and server updates.
The interface updates generally are for more ease-of-life, but a few new features have been added such as quest reward selections.
The server updates include a new Threat system, designed to force a monster to focus attacks on a player with the highest threat.
User Interface Updates
- While the chat bar is not focused, and as long as there isn’t already another window open, players can now press “j” to open their journal and “i” to open their inventory.
- Weapons that do elemental damage (non-neutral damage) now display as such in their tooltip (on hover).
- Profession descriptions are much more robust now, displaying information regarding ranks. See below screenshots:
- Quests can now have a selectable reward option as shown below:
- As shown above, the upgraded quest reward system also allows for item, gold, experience, and reputation rewards to be given apart from the selectable rewards.
- Once a reward is selected a, “Complete Quest” button will appear, allowing the player to retrieve their rewards.
- Shop items can be right-clicked to display a menu with options now:
Sell Menu Buy Menu
- Action bar items can now be right-clicked to be removed or assign to a different slot:
- The shop window now allows you to switch between your inventory and your equipped items via a new button in the bottom right corner.
Inventory Shown Equipment Shown
- The intention here is to allow the player to view their equipped items, and compare them with items being purchased.
- Equipped items cannot be sold, otherwise manipulated(unequipped, moved around) while in the shop window.
- Custom Nodes have been integrated!
Tooltip Shown
- Custom nodes can be anything! Expect things like chests, flowers, and anything that may be interacted with.
- Each custom node has a a tooltip (shown above) that gives the player some information regarding the node.
- All custom nodes have custom scripts attached, meaning anything can happen when a custom node is interacted with.
- Multiple NPCs can be in a single room now.
- Each NPC can contain it’s own quests and conversions.
Bugs
- Fixed a bug that was removing all keys in a stack when used. It will now only “use” one key from a stack.
- Fixed a bug that prevented stack count from showing in inventory while accessing a bank.
Website Updates
- New Logo!
Server Updates
- The first iteration of a threat system has been integrated. It currently is based solely on damage done, but has been setup to allow for more complicated calculations in the future, such as threat multipliers.
- Overhauled non-heal/magic potion consumes, making it much easier to manage potions that increases certain stats.
- Scripts can now be executed for the following actions:
- Canceling a quest
- Exiting a room
- Bosses can now have guaranteed drops which are separate from their loot table
- Good for quest items that need to drop along with fat loot.
- Had to re-map some rooms that went UP because the ids were going to overlap sometime in the future. This should be resolved forever now.
- Magic Points and Health Points can now be added as stats to weapons and armor, and used in power potions.
- A death counter for PVE deaths has been implemented, and the foundation for a PVP counter has also been lain.
- All images have been moved to a new hosted area.
- This allows for images to be hot fixed.
- Rares now give 2x the normal experience.
- Bosses now give 3x the normal experience.
- Players will no longer be able to move while their regular attack is on cooldown.
Content Updates
- Profession drops(ores, herbs, leathers, cloth etc..) prices have been standardized across the board to be more in line with the items and recipes they create.