The Adventurer class has official been released, along with content for the first 8 or so levels.
The Adventurer is a heavy DPS class, with a focus on dexterity as their main attribute, but benefits heavily from strength as well. The best professions for and Adventurer are Leatherworking, Weaponsmithing, and Herbalism.
An Adventurer will primarily use leather for armor, but in some cases can also equip cloth.
Base Stats
Strength: 5
Dexterity: 6
Constitution: 4
Intelligence: 2
Wisdom: 3
Initial Skills
Jab(starting skill): The Adventurer strikes forth with a burst of speed and precision reducing damage, but guaranteeing a hit.
Rank 1: Damage dealt is 50% of regular damage.
Coodown: 10 seconds
Flurry: The Adventurer instantly attacks three times with reduced damage and an increased miss penalty.
Rank 1: Each attack deals 40% of regular damage at a 25% increased miss penalty.
Coodown: 30 seconds
Critical Analysis: The Adventurer focuses their attacks to critical parts of their enemy increasing critical hit chance. Additionally, the passive critical strike chance of the Adventurer is increased.
Rank 1: Increases player critical hit by 5% for 6 seconds. Passive: Critical hit chance increased by 1%.
Cooldown: 120 seconds
Vanish: The Adventurer hides within the shadows remaining unseen, disallowing attacks. Vanish does not cancel when moving, but does with most other actions. Lasts 4 seconds.
Rank 1: While hidden attack minimum and maximum are increased by 3% for the next attack.
Cooldown: 40 seconds