This update introduces a new playable class, the Adventurer, and a few feature, Dodge, along with a multitude of User Interface Updates, and a few small Server and Website Updates.
Content Updates
- The Adventurer is now playable!
- This includes roughly the first 8 levels of game play, including unique content only playable by this class.
New Feature
- Dodge has been implemented for PVE.
- A characters dodge percentage is based entirely on dexterity. The formulas are as follows:
- For Scrappers: Every 25 points in dexterity equates to 1% dodge.
- For Adventurers: Every 20 points in dexterity equates to 1% dodge.
- There are also bonus’s and penalties to dodge based on the level of the enemy attacking.
- Critical hits cannot be dodged.
Dodge will be used more by Adventurers than Scrappers because the Adventurer prioritizes dexterity more than a Scrapper. This is to offset the lower armor value that Adventurer’s gain from leather, as compared to Scrappers who gain more armor by wearing mail and plate.
User Interface Updates
- Monsters have been centered within their respective containers.
- A new notification will be displayed when a separate quest from the one you’re attempting to undertake is needed to be completed first.
- Many new music tracks have been added to areas.
- A new sound effect has been added when selling and buy items.
- A new sound effect has been added when opening your inventory.
- A new sound effect has been added when opening your journal.
- Skill tooltips have been widened.
- Critical hit text has been updated to stand out a little more.
- Added a background to the login splash screen and changed the colors of the cog and text.
- The inventory stats section has been re-arranged to accommodate the new dodge feature.
- Recipes now show what level a character needs to be to use the item created from the recipe.
- Also, small “dots” have been added to separate extra information within item tooltips.
- The chatbox will now allow a player to scroll through instead of forcing the user to the bottom.
Server Updates
- The last tic of eating food now displays that you are also done eating, and one tic has been removed because the last tic was actually over healing.
- Base health regen rate has been increased to seven seconds.
- Some stats are now rounded to two decimal places.
Website Updates
- Class selection now shows the starting ability for each currently playable class during character creation.
- When selecting a race during character creation, it now properly displays the races background image.
- Removed some notices that shouldn’t be displayed to some user logins.
Bugs
- Fixed a bug that was preventing profession nodes (ores/herbs) from respawning correctly.
- Fixed a bug that was displaying “1” when trying to purchase a full stack of an item but the player did not have enough gold.