Developers Log – v0.55

This update introduces a new playable class, the Adventurer, and a few feature, Dodge, along with a multitude of User Interface Updates, and a few small Server and Website Updates.

Content Updates

  • The Adventurer is now playable!
    • This includes roughly the first 8 levels of game play, including unique content only playable by this class.

New Feature

  • Dodge has been implemented for PVE.
    • A characters dodge percentage is based entirely on dexterity. The formulas are as follows:
    • For Scrappers: Every 25 points in dexterity equates to 1% dodge.
    • For Adventurers: Every 20 points in dexterity equates to 1% dodge.
  • There are also bonus’s and penalties to dodge based on the level of the enemy attacking.
  • Critical hits cannot be dodged.

Dodge will be used more by Adventurers than Scrappers because the Adventurer prioritizes dexterity more than a Scrapper. This is to offset the lower armor value that Adventurer’s gain from leather, as compared to Scrappers who gain more armor by wearing mail and plate.

User Interface Updates

  • Monsters have been centered within their respective containers.
  • A new notification will be displayed when a separate quest from the one you’re attempting to undertake is needed to be completed first.
  • Many new music tracks have been added to areas.
  • A new sound effect has been added when selling and buy items.
  • A new sound effect has been added when opening your inventory.
  • A new sound effect has been added when opening your journal.
  • Skill tooltips have been widened.
  • Critical hit text has been updated to stand out a little more.
  • Added a background to the login splash screen and changed the colors of the cog and text.
  • The inventory stats section has been re-arranged to accommodate the new dodge feature.
  • Recipes now show what level a character needs to be to use the item created from the recipe.
    • Also, small “dots” have been added to separate extra information within item tooltips.
  • The chatbox will now allow a player to scroll through instead of forcing the user to the bottom.

Server Updates

  • The last tic of eating food now displays that you are also done eating, and one tic has been removed because the last tic was actually over healing.
  • Base health regen rate has been increased to seven seconds.
  • Some stats are now rounded to two decimal places.

Website Updates

  • Class selection now shows the starting ability for each currently playable class during character creation.
  • When selecting a race during character creation, it now properly displays the races background image.
  • Removed some notices that shouldn’t be displayed to some user logins.

Bugs

  • Fixed a bug that was preventing profession nodes (ores/herbs) from respawning correctly.
  • Fixed a bug that was displaying “1” when trying to purchase a full stack of an item but the player did not have enough gold.
Posted in Developers Log.

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